I'm not sure how much value attending the GDC would be for voice talent. MOst of the people manning the booths are in marketing and sales and will simply tell you to sned your materials. There are tons of "game audio" folks flitting about, but given my experiences attending the event as a game audio producer (with a bit of my v.o. talent pitchman in me) they tend to run for cover when they think they're being approached by a voice talent.
The workshops and seminars tend to focus on advanced aspects of the gaming world, such as layering efffects and particular recording techniques for PS3 games or Understanding specific requirements of music creation for games or spatial sound. Most topics that are beyond the needs of most voice actors.
That being said, being aware of IGDA (Game Developers Associaiton) and checking to see if they have local chapter meetings in your area isn't a bad idea. Also be aware of G.A.N.G. and visit Gamespot and check out differnt games, read the magazines and search the internet for news and info on the industry and who's doing what.
Much of the dialog recording for games is handled by production companies or recording studios and you will find recordings conducted all over the U.S., Canada and in the case of localization, in country of origin fiarly often. There are also a number of gamed developers who use talent with home based recording facilties.
Recently I was hired by a European company, who was hired by a Canadian company, who was hired by a FLoridian (USA) company, who was hired by a Northern California Game Producer. Odd that I actually met the main game producer at a mixer about 11 miles from my house. It made for livelyt discussion, but goes to show that doing v.o. for games can require a bit of sleuthing.
Well, it looks like I've done a little hijack here anyway. I hope it was helpful to those following the thread.
|