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Old 01-14-2008, 02:03 PM   #2 (permalink)
jsgilbert
jsgilbert
 
Join Date: Oct 2007
Location: San Francisco, California
Posts: 298
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There are numerous genres in the gaming world and lots of different sounds being bought. Casual games, edutainment and straight educational products to sports franchises, shoot em ups MMORPG's, to sound alikes for things like CSI and The Godfather.

You might want to visit one of the many specialty stores that sells video games and gear to get a sense of what real game audio sounds like. Some is still cartoonish, some way over the top, some is getting more rtealistic and requires incredible acting skills, while other work requires a voice that can compress well, has incredible elocution or any combination of things.

I would suggest going to voicebank.com and listening to animation demos from Roger Jackson, Andrew Chaiken, Lani Minella, Brian Sommer, David Boat, Crispin Freeman, Josh Keaton and if I may be so bold (having voiced over 300 video games), myself, J.S. Gilbert

You should hear a wide variety of age ranges and approaches along with variations in length. This should give you a good idea as to what top game bookers are presenting.

I think it's also interesting that many voice talents that have performed in numerous games don't actually have character voice demos. They rely solely upon auditions to get the their work. This is more an more the case with union and larger budget projects, although a well produced character demo can get you niticed and invited to audition. The realtionship one has with a well respected agent who routinely receives opportunities for their talent to read for games is the single best tool anybody can have in breaking into this field. Of course this is assuming they have developed their craft to the point where they can be competitive.
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