Hey guys-- Pat Fraley and I are the Flavor of the Week on GDC Radio.
http://www.gdcradio.net/2007/09/crea..._voiceove.html
The online description is wrong and I was unable to get it fixed in spite of calls and email. Here's the real thumbnail description (and it was a lecture, not a roundtable:
Audio directors have a right to know what to expect from the voice actors that are hired to voice games. The object of this program is to discuss and demonstrate directing techniques actors can easily respond to, scripting that will wring a fuller character from your actor, and audition ideas to ascertain that you’re getting the VO you really need for a part in a game.
Here's the "takeaway":
Attendees will understand what voice actors can bring to the creative process of writing and audio design for interactive games, and will learn creative techniques for quickly getting a great range of choices for game dialog and other vocal necessities.
Some of the quesions may be hard to hear. We didn't anticipate quite so much byplay, so we didn't ask for mics for the room— but the audience was immediately engaged. We just decided to roll with it.
It was great fun and well received.
Here's the cover art for the brochure we passed out to the attendees:
